difficulty increase
Articulated Animal AI: An Environment for Animal-like Cognition in a Limbed Agent
Lucas, Jeremy, Prémont-Schwarz, Isabeau
This paper presents the Articulated Animal AI Environment for Animal Cognition, an enhanced version of the previous AnimalAI Environment. Key improvements include the addition of agent limbs, enabling more complex behaviors and interactions with the environment that closely resemble real animal movements. The testbench features an integrated curriculum training sequence and evaluation tools, eliminating the need for users to develop their own training programs. Additionally, the tests and training procedures are randomized, which will improve the agent's generalization capabilities. These advancements significantly expand upon the original AnimalAI framework and will be used to evaluate agents on various aspects of animal cognition.
Avalon: A Benchmark for RL Generalization Using Procedurally Generated Worlds
Albrecht, Joshua, Fetterman, Abraham J., Fogelman, Bryden, Kitanidis, Ellie, Wróblewski, Bartosz, Seo, Nicole, Rosenthal, Michael, Knutins, Maksis, Polizzi, Zachary, Simon, James B., Qiu, Kanjun
Despite impressive successes, deep reinforcement learning (RL) systems still fall short of human performance on generalization to new tasks and environments that differ from their training. As a benchmark tailored for studying RL generalization, we introduce Avalon, a set of tasks in which embodied agents in highly diverse procedural 3D worlds must survive by navigating terrain, hunting or gathering food, and avoiding hazards. Avalon is unique among existing RL benchmarks in that the reward function, world dynamics, and action space are the same for every task, with tasks differentiated solely by altering the environment; its 20 tasks, ranging in complexity from eat and throw to hunt and navigate, each create worlds in which the agent must perform specific skills in order to survive. This setup enables investigations of generalization within tasks, between tasks, and to compositional tasks that require combining skills learned from previous tasks. Avalon includes a highly efficient simulator, a library of baselines, and a benchmark with scoring metrics evaluated against hundreds of hours of human performance, all of which are open-source and publicly available. We find that standard RL baselines make progress on most tasks but are still far from human performance, suggesting Avalon is challenging enough to advance the quest for generalizable RL.
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